I was busy this weekend and couldn't get to do the update to the mod version 1.0.0 nor test the track.
I'll probably have the server up and running tomorrow night. We need to test the track configuration and adjust it so that it issues penalties for cutting, you know this layout has several spots where drivers abuse the track limits, I want the game to penalize that.
I would list the corners that were going to be too easy to get track cutting penalties , in the forum, to let people know. There have been some annoyed drivers who got multiple Stop and GO penalties for one off track issue, do to the odd placement of track boundaries, in the past. OK, the most annoyed was Josf, but he was born complaining to the doctor, I think.
Just a thought about tire wear. I did a fuel estimate run last night, loading 20 laps in and running on softs. At racing speeds I was fronts yellow in 4 laps and pretty much burned out at 15. Front wear was up there but rears were also showing yellow by that time. These were with wing settings that were used at Turkey to conserve tire wear. I think that may have been before the latest update because, with the FIHS on Monday night, tire wear was worse with the same setup. I think it will be much worse with full tanks.
BTW, glad you picked up on Harley. He's a very creative cheat. Thanks for being on guard.
I don't think we can compare performances between leagues unless we are both using the same rubber files. I mentioned to them that we are going to run with the default rubber file of 75-pct that comes with the track.
Tire wise, we did not change anything from 0.9.0 to 1.0.0 that affects the dry compounds, just the wet ones.
What you can do Craig is check the balance of your car so that you can get an even wear between front and rears, if one of them is wearing faster then you have a balance problem.
Until the upcoming race, I have run User Autosave for Real Road. That would change how the tire wear works, I am sure. Since you guys , here at SRH having been using another preset, tire wear, and probably lap times can't be compared. Historically, I suck at keeping front tires on the car. If using Preset .75 will help, I will like it, unless I lose 25% grip too. We'll find out pretty soon.
I did 20 laps race fuel on softs and wasn't even red dots almost 50%
Great, my tire discipline is really dismal. Got to work like hell on this.
I struggled like crazy last couple years to the point I was about to give up whether it was the mod (partly) or me (partly) I don't know but what I did was mess around with the steering sensitivity and lock and now it seems i can turn and manage the tires way more than before to the point where I am happy. not fastest but I don't see myself pitting 5 times a race anymore just once or twice.
I turned the sensitivity to 200% on the steering I use a lot of lock. that may have been a big part of my problem, I always complained last year that I could not turn and would lose a full second in a hairpin type corner. keep fiddling Craig.
DC this has been a big deal with me for years thats why i bowed out of sim racing. in my prime i remember being very quick and better than anyone else on tires and yet i heard everyone complain they couldnt look after the tires the tires suck we must do something etc etc and yet but then after some good years i started with the same issues and for whatever reason couldnt get a handle on it. since then on the odd occasion i would come back for the a race good drivers telling me i need to do this and or that and maybe they were right maybe i lost my way i have no idea. this season im hoping im a bit better and i stay the course. i must admit though i hardly touch setup these days but i do spend days messing with the control settings and sensitivity till it drives me nuts. probably to the point ill end up quitting down the road. hopefully this year wont be like that. i think if im still miles away this year ill probably hang this sim racing up for good sell my gear and buy a motorbike.